Sorry. I did try.
Don't get me wrong, this is not another rant about the ending to
Mass Effect 3. I will confess, the degree of passion that release inspired was what caught my attention and led me to buy the first game. In fact the specific post that sucked me in was already mentioned here on
the Momus Report - namely a
Bioware message board forum essay by an university lecturer in Toongabbie's Campion College. I felt anything that could elicit this degree of passion and intelligent comment was worth investigating.
I do love how classic PC games never really go away and much like classic reads, there's nothing stopping you from picking a critically acclaimed title for very little money. Anyway...
So for a small amount I picked up
Mass Effect, installed it and got started. Now I will admit to a squee or two when I recognized the voice of
Keith David as Captain David Anderson. Also the music soundtrack is fantastic. The influence of 80's science fiction films on the game is clear. I really enjoyed the sequences bouncing around on barren planets driving the Mako, humming
Dune Buggy to myself.
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| Be still my beating heart |
Here's my issue though - most of what I enjoyed about the game just happened to remind me of other properties. That's worrying for me. The key premise of the storyline hinges on a series of prophetic visions by your character Shepard, which converts the game's protagonist into a harbinger of doom. The
Reapers are coming, the Reapers are coming and all biological life is at risk. In fairness this is all in the background of the first game. The alien oligarchy known as the Council, which barely tolerates the upwardly mobile human race's efforts to take their place at their side, dismiss Shepard's ravings, introducing the meat of the game, you trying to prove yourself to the alien authority in the face of growing resentment on the part of your own crew on the Normandy towards our extraterrestrial cousins. It makes for an interesting theme and gives the game the pretense of dealing with serious issues such as racism and political corruption. Bioware does pride itself on delivering story, and I did enjoy the use of these ideas in
Dragon Age.
But once again there's nothing here I haven't seen before, and yes
Dragon Age has spoiled me on this kind of RPG, one which tries to mix epic scale narratives with repetitive combat stylings. I am not one of those reviewers who harps on about gameplay combat, but I did find it off-putting not being able to control my team characters as well as I have in other titles. I much preferred blowing up the nefarious Geth with my Mako cannons then take on the enemy on foot. Not due to difficulty, just because in the armored vehicle there was every chance you could flip over during the gunfight. At least that presents some novelty. I have to agree with
Yahtzee's review - there's a whole lot of talking and not to much point. Instead of the narrative introducing living and breathing characters, they felt like exposition nodes, existing solely to advance the plot in a tediously staggered way. I tried to mix up the gameplay a bit, creating a character who resembled
Jon DiFool, a scrawny, red-haired fellow with vulpine features to counterbalance all the buff Shepards I've seen on promotional material. Despite my best efforts, my 'guy' still came across as a no-nonsense pragmatist. I was simply afforded the choice to make him more or less pleasant to the folks he encounters. While being exposition-dumped upon. When my thin and ragged looking fellow encountered the character Liara T'Soni, who proceeded to moon over how fascinating I was what with surviving the experience of those aforementioned visions, I realized I was in trouble.
“That is why I find you so fascinating. You were marked by the beacon on Eden Prime; you were touched by working Prothean technology!”
"Ah jaysis luv, will ya get a grip. Here listen, did I ever tell ye about dat toime I was on Akuze?"
Ok now I really hope if they ever make a film, they cast Colin Farrell as Shepard.
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| There was also a comic - it wasn't very good |
This is a game with ambitions to thematic depth that is afraid of excluding the low-attention spans of popular title consumers, a space-opera that flirts with hard sf but trades in high fantasy prophesies and harbingers. It is entertaining in parts, but with unrealized potential. Comparisons are made between
Mass Effect and Star Wars - it is easy to see why. Both are highly popular with their respective consumer bases and invite a large degree of audience immersion. When Bioware returned to the
Star Wars universe for its MMO effort the commonalities were stronger than ever, representing a true merger between the two fictional universes. As a game it features beautifully rendered alien landscapes and the stunning technologically advanced backdrop of the Council Citadel.
Both are also fantasy tales in science fiction drag.

I cannot escape that sense of familiarity, that feeling that I've seen this or read this before. As a work of entertainment it is good, not groundbreaking, but decent. So I have trouble understanding the claim that this is the 'most important science fiction universe' of our time as per the io9.com article linked to above by
Kyle Munkittrick - unless there is a confusion between importance in terms of popular engagement on a massive scale, which this undoubtedly has inspired, and importance as a consequence of narrative excellence and execution, under which it is merely adequate. To pick one example, the subversive takes on sexuality and race that are present and accounted for. The introduction of the concept of Asari parthogenetic reproduction reminded me of Riker's desperate romantic conquest of a hermaphrodite in the
ST:TNG episode
The Outcast. Still it feels like lip-service is being paid to the idea of differing sexualities here, as Liara is portrayed as an attractive feminine potential partner for Shepard.
Anything different might cause discomfort for the generalized male gamer demographic (which as we know is only a
sub-section of a broader culture). I understand how even broaching the topic must seem daring, but I just hear that Zack Snyder quote from Entertainment Weekly when discussing his vision of King Xerxes ”
What’s more scary to a 20-year-old boy than a giant god-king who wants to have his way with you?” Similarly here, why introduce the concept of inter-species sex and not make it sexually appealing to the consumer? Liara is just the latest iteration of Kirk's green-skinned chick. Compare the aesthetic soft-focus of Bioware's alien love to China Miéville's
Perdido Street Station, which features a tender relationship between a human and a khepri, an ant-like species, complete with a love-making sequence. Which feels more confronting or daring now?
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| Honey, can I have a foot-rub? |
My concern here is fan over-investment. I have heard a lot of claims about Mass Effect being a contender for video games as art consideration, but I simply do not see it. It feels like it is holding itself back, conventional in the interest of commercial viability, while claiming to be far more important than the sum of its parts.
Maybe the above looks like just a hipster screed to you folks, but it's my best attempt at expressing what I felt about the game afterwards, which was that there was something missing, a lack. It wants to be more, and I want to experience something more, than it is.
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